Map the Equip and Un-map buttons in the Settings menu of the MCM. Disable Auto-Aim [Nothing to see here, move along] - posted in Skyrim LE Mods: I cant believe this mod hasnt been suggested before. The second is model-relative, firing projectiles out of your character and relying on offsets (in the INI files) to line that up with your reticle. but i eventually have to switch back to incinerate when they get too close. This thread is archived. This mod is opted-in to receive Donation Points. Currently Playing: AC:Revelations, Skyrim, Borderlands. A video demonstrating the effects of Skyrim's Auto-Aim, and a plugin that disables it. When you are in your inventory or spell menu highlight the object you want to map and press the equip key. This option will dynamically appear inside the MCM-sections 'Aiming Offsets' for archery and magic to provide quick reactivation. May be convenient to use as reminder while searching for appropriate aiming offsets. Skyrim VR help: how to aim spells. [+] New option "Process Attack Keys" - disabling this hook will cause AIM FIX to stop capturing and processing left and right handed attack buttons (default keys are 'Left Mouse Button' and 'Left Mouse Button') to suit needs of some another mod, if you consciously want it. Dynamically lowered stealth meter will always get absorbed custom UI position, so you don't feel the difference but will have more control over the crosshair. How to disable auto aim bug for spells? Skyrim ; AIM FIX - total control over the crosshair for archery and magic ; Articles ; Everything about the auto-aim assist; Everything about the auto-aim assist. As you can see the AIM FIX mod is quite flexible. How it works: as soon as you disable all MCM-switches of mentioned options the AIM FIX mod will stop processing related events and hotkeys, so no need to tweak it manually. :D. It would be really cool if the next Elder Scrolls introduced this perk for master destruction spells. Destruction: Destruction spells focus on dealing damage to opponents, and generally fall under either flame, frost or shock. [*] Improved camera auto switch between 1st/3rd person: now it works (I mean, really works!) [*] Fixed* potential issue when sometimes the offset may not apply after position change (e.g. It will be added in future versions for Legendary Edition. When stealth meter is below the regular crosshair will be shown at the center (if it enabled too). Shadywack. Customizable UI Replacer (if you prefer it too), 6. iHUD compatibility patch for AIM FIX (from AIM FIX download page). You can create the mod translation page only if you translate whole mod description page text without changing/replacing content and links.=============================================================================PROHIBITION FOR OTHER MOD AUTHORS ON REPLICATING THE AIMING OFFSETS FUNCTION:The dynamic aiming offsets application function is an exclusive development that belongs to its creator - NeOniq.If you developing the mod that alters the crosshair position on HUD, you can publish it only if the offset will apply once.Any other mod that will contain a dynamic crosshair position adjustments depending on magic or weapon drawn/sheathed will be moderated by a Nexus staff on my request and then this mod may be blocked based on suspicion of stealing AIM FIX assets.=============================================================================. If initial offset and the swap side factor is adjusted right you will get the same aiming point on each camera side. So that you will get the same aiming point on a swapped camera side only when the aiming assist is disabled. MageThis. [+] Swap Side Feature: side swapping can work along with the Smooth Camera Follow. Note 3: 1st person horeseback archery and magic currently not supported. Some assets in this file belong to other authors. So it's suitable for for fun but not for realism. You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, Saved game cleaning manual on Installing or updating the mod, Everything about Skyrim's auto-aim assist function. Equalizes the accuracy for 1st and 3rd person view. [+] 1st Person: Tilt Angle of Arrows - does the same for spells and archery as described above but for the 1st person view. When MCM closes you will notice that the camera is returned to initial side - it's need to be done for calculations of all opoosite side parameters. Fixed issue (discovered thanks to Tony48): when the camera min/max distance (vanity) was not applied once on first game load after Skyrim was fully restarted from desktop, but during the next game loadings all worked. Left handed offsets will instantly apply on eqip only during spell blade mode. 2. This mod somehow speeds up the papyrus engine and prevents game freezing. No more missing your shots on a moving target. Consequences: detection of sneaking state in 1st person for aiming offsets will stop working on Sneak key press during only 1st person view, so you need to perform other actions hooked by the AIM FIX mod. Added a new switch "Enemies Do Not Dodge like Ninjas" in the "Aiming Control" MCM-section. 1.3. 1.5. AIM FIX lite - small fixes and optimizations to the scripts. Also the enabled aim assist is making the projectiles to fly on a surrogate trajectory straight to the crosshair at any aiming angle, even if the target is too close. Now the crosshair can be switched dynamically in according with each of the Activity setup and it supports custom UI's stealth meter position. Also while it enabled the stealth meter position will be locked and cannot be dynamically changed by AIM FIX. share. [+] Swap Side Feature: no need to re-adjust all aiming offsets for an opposite side - there only one global setting called "Swap Side Horizontal Increment" (see the MCM section - Aiming Offsets). Created by Eckss. when both mods hooks the same keys or game events). heal of flames). Permissions and rules for mod translators: 1. The Elder Scrolls V: Skyrim VR; Aiming spells (fireball / move controller) User Info: Marshall-LAW-Marshall-LAW-3 years ago #1. In AD&D there is a spell called Magic Missile. In Skyrim though either I'm missing something, or do I have to equip a single ... the-elder-scrolls-v-skyrim. Of course, if you add some combat mod in a middle of the game, the AIM FIX mod do not absorb new value if it was changed, so upon uninstall you will always get first value. Thank you very much for reading this changelog, I hope it helps you to build a whole picture of new possibilities you get with the AIM FIX. [+] New option "Process Menus Open/Close Events" - disabling this hook will cause AIM FIX to stop capturing and processing opening/closing events for some of game menus to suit needs of some another mod, if you consciously want it. So when enabled you will get Ranged camera behavior only when you swap spell to a right hand or equip a dual magic. Value during sneaking 12 games that will be temporarily lowered to free space for the hovering crosshair be! The best FOV is 65 first is screen-relative, and a plugin that disables it let me I! 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